P
r e s e n t a t i o n
New York City
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The
following outlines the tasks and logistics
associated with deploying to New York City
a large scale (three meter) functional model
of SPERANOVA. At present, this is seen
as the only means by which the concept of
this idea can be communicated in sufficient
detail and with sufficient interaction for
the basic IDEA of the concept to compete
with more conventional approaches.
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The
original intention was to have a poster and
web site with an animation available for the
ULI and WEF meetings which were back-to-back
in late January 2002. This was seen as a possible
way to gain sponsorship for building the model
and developing an RDS as the means
for sharing the concept through an interactive
process. This goal was not achievable given
other work priorities. After spending a week
in New York at the WEF in January/February,
I realize that little was lost. There is still
far too much noise in the system for the kind
of interactive and collaborative process necessary
for a proper solution. An art
galley is displaying a number of concepts
by various architects. This may facilitate
a new level of dialog. It may also open up
peoples sense of the possible and help
them look beyond todays thinking much
of which is highly interactive.
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A
model showing the World game functionally
requires a significant effort involving a
large number of people and organizations.
It requires a sophisticated web site and other
collateral materials. The skill sets required
to produce this complex artifact this ranges
from model building to electronics, from web
site design to research, from design to engineering.
For this idea to have a chance it must be
well worked out and credible in its
presentation.
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The
best
option is to display the model in a full RDS
environment and conduct a series of DesignShops,
in NYC and various areas of the country, to
both further develop the idea and build support
for it. It would be possible to do this by
the third quarter of 2002 if sufficient financial
resources are made available soon. It will
be interesting to see if a response of this
scale can be made in time while the window
is open for an approach as radical as this
design is. The great likelihood is that the
new building will be designed
politically long before it is designed as
a work of architecture. The level of integration
necessary - as a technical system - and as
an economic engine, will also be difficult
to accomplish in todays political environment.
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The
Model
At
ten times the size of the rough model we made
in December, the Sphere will be five feet
in diameter. This will provide a sense of
the real thing, as well as, the size necessary
to demonstrate the Work Game process. The
model is conceived to have three key features:
A
large scale realistic, highly detailed
rendering of all the buildings
features with built in lights and so
on.
The
SPHERE is operational with capability
to display the globe and computer driven
World Game data. A few different simulations
will be necessary to demonstrate the
full utility of the proposed design.
A
section of the model swings open showing
the structures underground in good detail.
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At
this scale and with being placed on a sufficient
base, the viewer will perceive the model more
or less as s/he would from the plaza level.
This will provide a realism necessary for
the true nature and impact of the building
to be felt.
A
nice interactive feature will be the model
explaining itself in response to viewers questions.
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Sponsorship
Fred
Stitt has already said that he will provide
credits for a semester course. I believe that
the Stanford design school will do the same.
I believe that many of our corporate clients
will be willing to do the same thing.
With
the launch of the speranova.com web site,
we can start the the recruitment and sponsoring
process. As a rough guess, we will need about
15 students, a $100,000 in cash and significant
hardware and software contributions from corporations
to build the model. We will also require about
a hundred thousand to deploy the RDS and
a place to show it while in NY. The cost of
DesignShop-like interactions will be another
200 thousand or so even with considerable
contribution of time on the part of KnowledgeWorkers.
In all, this is a million dollar program no
matter how you cut it.
The
first step of this, then, is to build the
web-sites (.com and .org) and get someone
to organize the resourse gathering process.
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Matt
Taylor
December 13, 2001
Palo Alto, California
SolutionBox
voice of this document:
INTENT POLCY PROGRAM
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posted
December 13, 2001
revised
February10, 2002
20011213.119910.mt
20011219.291872.mt
20020210.222200.mt
(note:
this document is about 25% finished)
Cpoyright©
Matt Taylor 2001, 2002
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