Navigating
Matt's
Universe

April
3, 2000
A
Story of
Design
Build Use

Note...
This
web site breaks almost every rule there is...
My
apologies.
This
is a biography and
a part time work
in progress.
It
is, at this point, less than 25% of anything approaching a comprehensive
statement - beware premature conclusions.
It
is also a working site... for myself and for many of those that
choose to come into
my life.
The
reason that this is organized this way is to establish and hold
context.
It
would be much more efficient to do it in a conventional
manner.
However...
If
done that way, the central message would be lost: everything
here has to be taken in context with everything here - and
everything it is linked to.
Else...
Too
much is stripped away.
One
of the problems with modern life is too much is stripped away.
Too often, in our rush to be efficient, we lose meaning.
Life
becomes mechanical. I reject this.
Architecture
is the blending of art, engineering and building with living
and work processes... and business - not one of these can succumb
to the other.
In
the end, great Architecture fuses spirit into stone and
facilitates life.
Architecture
is my passion. Everything I do springs from this well.
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Updates
and additions
This
site is updated almost daily
- sometimes several times a day. It is a Notebook of my past,
present and future. It is the story of what I have learned.
It contains what I most want to pass on to others. It helps
me organize for what I want to learn and do in the future.
Go
here to see
recent updates.
Go
here to see
list of Anchors.
If
you want to do business with me, and do not make use of the
material within this site, you may be in for some surprises.
Think
of this as a Manual to
Matt Taylor.
I
have provided it, please be polite enough to use it. We will
both save time and avoid future collisions.
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My
way-of-working is
building things. These may be mental models, virtual process
spaces or physical environments for people to work and live
in. I am a designer but I do not like to leave it on paper
- I want to make it real, use it, test it, redo it. To me, an
unbuilt/not-used design is just something waiting to be done.
I
have, of course, a lot of unbuilt designs. This is why I am
going to live a long time.
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Work...
There
is a season for everything. And, with each period of time, an
appropriate mode of thinking and work.
What
is appropriate is unique to each of us.
How
we, individually, treat time-space, or do not, is a critical
design-strategy issue for everyone.
It
has great impact on our quality of life and
how we approach work.
It
also makes the context that frames our personal, creative mental
space.
Creative
work is perhaps the single greatest, sustainable source of joy
possible to a human - it is the one thing that can never be
taken away from you.
This
is a documentation of my approach to this subject.
It
is a documentation of my practice of making places
of work.
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....Daily
Transactions
The
following places house original materials and documents
related to work methods I use, organizations I work with and
activities with some clients that I directly work with.
The
materials are linked to each other and to various places inside
and out of this web site. Over time, this grows a rich archive
of my work engagements.
This
material is proprietary and access is provided, personally,
my me.
I
do this on a need-to-know basis and with permission of those
whose interests are involved.
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...Virtual Work Places
(password
protected)
Below,
the conceptual basis of my work is explored - along with a few
rants on various subjects.
This
acts as a conceptual index to the many articles in this site
and elsewhere.
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...Conceptual Work
PatchWorks Designs...
This
concept, process and tool-kit is what makes ValueWebs
possible. It is the sum of what we at MG Taylor have learned
in a quarter of a century of facilitating the creative process
of intelligent agents.
It
is the output of our journey and intellectual profit for our
effort. It is also the path to our own organizational
renewal.
We
are beginning to learn how to make and use the kind of organization
we set out to create: a powerful ad-hoc, self-managed, network
organization that is is a fun and financially rewarding place
to be.
Now,
we can do the work that we set out to do. Now, we can address
systemic issues.
We
have been building a base - the really interesting work
is ahead.
The
interesting problems are systemic.
Traditional
process cannot deal with the complexity inherent in systemic
situations. They default to parts fixing and (the resulting)
sub-optimization.
The
PatchWorks process is the first, systematic, comprehensive,
transferable disciple designed from the beginning to deal with
complexity.
It
took over 40 years to create since the first question about
complex issues was asked.
It
took 25 years to build an organization that can begin
to deliver the goods.
It
rests on a new way of working that does not fit into the 20th
Century mold.
Everything
changes when you go here.
Beware!
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Complex
works cannot be accomplished on ones own or in a vacuum.
By their nature, they require
collaboration - the push and pull between different vantage
points.
Collaboration does not mean agreement or everybody sharing the
same position or ownership.
Collaboration
means everyone is engaged in the process and everyone has access
to everything necessary to the work.
Partnership
is a rare and different model.
Partnership
does, however, require collaboration.
True
partners have to own an enterprise or project together
- and then, in time, pass it on to others to be recreated.
Partnership
is mutual risk, effort and mutual gain.
True
collaboration and partnership requires integrity
and integrity is the most scarce commodity in our society today.
Our
society is one of circumstantial everything...
convenience ethics...
no risk integrity...
honesty when it serves...
truth when it proves my point.
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Partners...

Really
interesting works are outside the scope of a single human perspective,
capability - or working lifetime.
Because
of this we form organizations of various kinds.
The
purpose of an enterprise is to create and share wealth. Wealth
can be expressed in many forms in addition to money. In time,
every viable organization takes on a life of its own, emerges
its own culture and goes its own way - in time, organizations
die.
Like
any life form.
People
pass through organizations and leave their gifts - the organizations,
if well designed, evolve and persist.
If well managed, even in death they seed the future.
You
dont work for organizations, they work for you.
Likewise,
you do not distort them for you own singular purpose - they
have a life of their own.
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Organizations...
...That I Co-Founded
Forming...
iterations
is the private venture of Gail, myself, Todd and Jeff.
It is a vehicle whereby we will take the harvest form our first
years of work and focus our efforts
on the next phase.
It the principle
vehical by which we will manage,
in a socially responsible way, whatever wealth is generated
by our work.
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Organizations
I work With...
These
are organizations - founded by others - that have attracted
my
energy and participation.
I
expect there will be many more in the future.
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Places
I Work...

Everyday
I have the choice of about 20 places to work that, in some way,
I had a hand in creating. In fact, I spend time only a few days
a year in a space that was not derived from our work. This has
some interesting implications.
One
is that I have gone native - when I am in a conventional
environment, I do not know what to do.
This
lead to a couple of disastrous sessions until I realized what
was happening.
I
thought about adapting then decided I really didn't give a damn
about working in, to me, non-fuctioning environments based on
old ways of working.
This,
of course, imposes a cost.
We
invested millions to create our environments - compared to this
what is the (lost opportunity) costs of staying out of ones
I dont like?
Everybody
has to choose...
This might be the main point of this whole web site.
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...Home
and Studios
Gail
and I, presently, home base in two places: a 1150 square foot
Eichler home in Palo Alto, California and CAMELOT, our 22 ton
gaff rigged sailing vessel.
We
just sold, in February 2000, our our 800 square foot electronic
cottage built on the intersection of a pine forest and
a wet lands in Hilton Head South Carolina.
These
are working, as well as, living environments - they exemplify
the practice of building small, compact, high quality but
modest places
that place design and craftsmanship higher than size and show.
They
are more comfortable with nature than typical buildings of today.
This
is a practice
that I intend to bring back to a greater level of recognition
and reality.
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...In
2002
I
will build a Studio for my reentry into a broader practice of
Architecture.
This
project will be under design between now and then.
I
am already working there in my mind.
It
is the sum of my 44 years of study of the architectural art
and the place where I will explore the architecture of this
new Century.
I
expect architecture to go through a profound transformation
over the next 25 years.
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...The
First KnOwhere Stores
From
December 1995 to October 1997, MG Taylor built three KnOwhere
Stores.
Today,
an independent KnOwhere Incorporated operates two of them
- one in Palo Alto and one in Hilton Head - the Stores are,
slowly, learning what they want to be.
The
KnOwhere concept
was conceived in 1974 - it has taken a long time for the idea
to maturate.
They
are marketplaces for the new
economy and where new things are born.
They
make the places where the virtual and the physical hubs of
this new economy cross.
Real
Estate still matters.
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In
total, since 1979,
we have built six environments for our own use. We sold the
Cambridge Environment to EY in the Fall of 1998. Today, we operate
facilities in Hilton Head, Boulder
and Palo Alto.
These
are our places of business and our Labs for advancing the Art.
In
addition, we share usage with several of our client NavCenters.
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...AI Boulder Tech
Center
...Active
Client Navigation Centers
Building
and transferring the practice of NavCenters is a major focus
of MG Taylor Corporation today. This is done by the KnOwhere
Stores.
There
are several operating and more on the drawing boards. The goal
is to build and global network of NavCenters that can share
non-proprietary information and resources
- and in doing so -
facilitate the transformation of the organizations that they
serve.
We
are just beginning to see sufficient critical mass and the expected
synergy between these ValueWeb nodes.
Enough
to know that a significant network will yield remarkable results..
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...Work
in progress
From
1982 to now, we built a handful of client Nav Centers. Now,
more are on the boards than have been accomplished in the last
18 years.
This
is accelerating both the experience-base, the useful outcome
and the opportunities to create more NavCenters. We are
starting on a positive return path.
We
have found many who have dreamed of, defined and conceived of
wonderful alternative environments - our focus has been on building
them... on doing it.
Practice
is what counts.
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New
Centers
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EY
ASE Environments...
From
the Fall of 1995 to the Fall of 1998 MG Taylors main work
was to License, support and transfer our DesignShop process
to Ernst and Young Consulting.
This
was an exciting, sometimes difficult and, ultimately, rewarding
experience.
Today,
EY operates several ASEs (Accelerated Solution Environments)
globally and is building more.
They
use the DesignShop process to support the delivery of a wide
variety of consulting engagements.
They
do a very good job of it and have enjoyed outstanding success
in adapting the method to their market opportunities.
EY
did a remarkable job of going to scale with the ASE concept
- not an easy thing to do.
This
was the first large-scale transfer of a segment of our IP and
we learned a great deal in the process.
MG
Taylor is working several more Licenses of similar scope.
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EY
CHICAGO
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EY
ATLANTA
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EY
LUTON
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EY
NEW YORK
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EY
CAMBRIDGE
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EY
Neterlands
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Environments
Gone and Not Yet Come...
Much
has been accomplished. Much remains to be done.
Is
the glass half full - or empty?
The
dream was built long ago - reality takes a little longer.
Today,
the physical environments we are building are accomplishing
what was on the drawing boards in the 50s and very early 60s.
Some new projects, now on the drawing boards, are beginning
to reflect concepts of the 1970s
- - this is a long lag time..
The
technology tool kit is what was conceived in the 60s. Yolke
Incorporated is just begiining to code these software concepts.
Processes
that were envisioned in the 70s are now firmly established and
we are inventing new ones based on these 20 years of experience.
Bringing
it all together, into a complete system is just starting to
happen.
We
have a Patent pending
on the integration of all these methods, systems and processes.
The
purpose of the Patent
and other IP is not to keep it too ourselves - the purpose is
to accomplish ubiquity in a just way.
In
this society, those that create are not always rewarded for
their efforts even to the point of being able to continue their
work - this is not a functional situation.
We
believe that ValueWebs
will deal with this.
IP
is becoming the great battle ground of this era - it is ignored
with peril.
If
you have IP, you can always give it away - if you do not have
it, it is almost impossible to get.
Beware!
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...Built
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SEALAND
- 1996
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CAPITAL
HOLDING - 92
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ACACIA
- 1982
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MENTOR
CORP - 1981
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BOULDER
AMC - 1980
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RENASCENSE
- 1976
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PERSONAL
ENVIRONS
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It
takes great effort
to build a different kind of environment - and too often,
too great a risk.
After
awhile, these projects start to feel like children. It seems
a sad moment when one ends its service and goes away. But, in
reality, It is all part of a natural cycle.
People,
environments, planets - everything - change and evolve.
The
issue is how this is done - not if.
Being
a Transition Manager is about facilitating these shifts.
To
keep an environment viable requires constant attention - and
reinvention.
To
think of them in the first place - to figure out how to build
them, and run them - takes imagination and persistent hard work.
It takes many iterations of design, build, use to create an
environment and maintain its life.
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...Not-built
projects
evolving concepts
and some things accomplished
So,
after four decades, the ideas developed in the 50s, 60s, 70,
80s & 90s are beginning to find a market.
This
has been a slow process for many reasons. Part of the purpose
of this web site is to document the process and discover why
this is so.
Perhaps,
something can be learned from this review.
At
least, those that would take a similar journey can know what
they are getting into.
Is
is worth it?
YES!
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Over
the years, certain ideas keep hanging on - demanding to be done.
No matter what field is plowed they keep turning up. Some of
these fall into the scope of my present work, some are for the
the future - All persist.
Many
of these projects are part of the ongoing work of developing
the tool-kit.
Some
are applying the capacity we have created to new
interesting opportunities.
The
list will probably get longer...
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Design
Work...
...in
development
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EARTHSHIPS
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CYBERCONN
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TRAVEL
KIT
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2020
PROJECT
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GAIA
PROJECT
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CAMELOT
II
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RENASCENSE
III
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The
most important thing to remember about all this is that it is
the ART that matters - engineering supports the art.
The
why is as important as the doing.
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Everyones
body of knowledge is unique to them. It is the sum of what they
have experienced. How it is organized, however, sets the future
utility of it - for them and for others. The frame, structure,
system and content of a lifes experience is, perhaps,
the most important artifact that any of us can build.
How
we archive this experience determines much of its availability
to others.
How
often we churn it determines its freshness, and in many circumstances,
range of applicability.
Knowledge
cannot be static and be knowledge. Knowledge is
only in action.
Knowledge
exists when there is an intellectual formwork that integrates
memory, experience, intent, purpose and action into one
moment - this is when you know.
This
is the sweet spot in sports and the state-of-grace
in spiritual practices.
A
KnowledgeBase, therefore, must be interactive - it is not what
is in the media, it is what happens when this engages
in a dialog with what you are.
It
is in what happens because of that interaction.
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State
of My Art...
...Matt
Taylor's 7 Domains
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FUTURE CURRICULUM
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READING LIST
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I
have had many teachers. They live in me every day.
They argue a great deal because they are widely divergent in
their world views and interests. It is my task to bring them
to harmony and action in the work of building a new world.
If
you add up Frank Lloyd Wright, Ayn Rand, Bruce Goff, Bucky Fuller,
Gail Taylor and the others you will not get Matt Taylor. However,
if you removed them from my experience you would get a very
different Matt Taylor.
Each
of us passes the gift of some part of ourselves to someone else.
In this way we never die. The truly important things you do,
play out for centuries.
Consequences
- there are always consequences.
I
think that living a good life is leaving better consequences.
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...My
Teachers
Another
thought about teachers.
Because someone is your teacher does not mean you have to agree
with everything they are - nor that they would endorse
what you are...
or do.
You
do not have to defend them - nor they you.
For
someone to be your teacher means that they could teach
you - nothing more.
For
this to happen, in a primary way, means that you have to respect
them - and love them. Else, there is no power in the
relationship.
Your
have to be able to first submit and later become independent.
This
is a process.
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We
really dont remember - we recreate
the past. We see the past from the experience of all that has
happened in between then and now. We remember in anticipation
of a preferred future. We recreate ourselves first in our minds
- and then by action.
Many
people have one years experience 40 times - they dont
think about their lives, they dont challenge themselves.
They dont re-member.
The
idea is to have 40 years experience 40
times (or more) - to build a body of knowledge.
Ones
story is a creation - first, by the life lived; second, by what
was learned; third, by how it was remembered and told.
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...Remembering:
To
Hold an Unchanging Youth
...1998
Images
...1999
Images
Documentation...
...1999 Notes
(password
protected)

What
is out there? A key question. We are becoming a global society
of knowledge-worker hunter-gathers
that live in affinity-based tribes.
We see opportunities, and - augmented by technology and organization
- we form enterprises, design, build, ship product, learn, profit,
celebrate and disband. We then wait the next season.
Seeking
and learning whats next is a critical skill in this new
society. Weak Signal
Research is essential to success. Waiting to read about it in
Fortune or The Wall Street Journal is too late.
How
often you are surprised by news is a measure of your
unnecessary risk.
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Web
Sites...

This
Site was started
April
1, 1998
©
Matt Taylor 1998, 1999, 2000
Last
Updated: July 30, 2000
@ 10:04 pm pst
Total
Hours of Effort:
2075
hours open access areas
615
hours proprietary areas
112
hours site administration
3.6
+/- hours a day
Contact:
me@matttaylor.com
Produced
in:
Dreamweaver
2 by Macromedia
Fireworks
by Macromedia
ClarisWorks
5.0
Canvas
7.0
Microsoft
Office 2000
Painter
Classic
BBEdit
by Bare Bones Software
On
a:
Machintosh
Powerbook 3400c
April 1, 1998 to July 3, 1999
Now using a:
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