Abscapes
Land
of Recreation - Matt Taylor 1987 |
Studies
of Sacred Architecture
One
of the interesting things about documenting ones
past is those experiences when you return to a Notebook
to find a statement 5, 10, 20 years old that rings
as true today as when it was first written.
The statement that follows was written at a junction
point in my work where it may have been that the
MG Taylor work would cease as an active business
- or at least my active participation in it might
diminish. What happened instead was a complete regeneration
of the Enterprise. Now, rereading theses notes at
a time when the Enterprise is transforming
again and I am again looking for an exit
to form a new relationship with the MG Taylor ValueWeb,
I find this particularly poignant. The Idea of Abscapes
goes back to the early 60s when Max Stormes and
I dreamed it up. I thought by the mid 80s that I
might turn a large portion of my time to producing
Abscapes. Instead, the competition of other projects
has kept me away from it with the exception of four
studies done in 1987. Good ideas, however, never
relent. One of the wonderful things about mind,
as a media, is that it multitasks and you can take
it everywhere - no other tools required. Abscapes
have never left me and many have been designed in
the media of mind-stuff and await pencil and paper,
paint and glue, wall and wood.
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Last
Christmas, Gail gave me a small portable box of
paints. A gentle reminder perhaps. They are now
sitting on a shelf in a redwood
retreat, waiting. It seems a number of things
have gone full cycle.
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Matt
Taylor
Palo Alto
March 17, 2002
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From
Documentation of Development - Abscapes,
November 10, 1984 Washingtin DC - pages 1 &
2 10:30pm:
The
idea of Abscapes goes back to the early
60s in New York where Max Stormes and
I experimented with rendering techniques
with Prismacolor pencils and the blending
of abstract geometry and scenes.
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My
background at that time was largely
architecture, and Maxs was mostly
theater - where he had worked as an
actor and set designer. We proceeded
to instruct each other in our Art and
the root idea of Abscapes was on of
the synergies that took place.
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Max
did several pieces that explored both
the full potential of the pencils and
the blending of geometry and realism.
I continued to explore the uses of complex
geometric modules in Architecture -
the landscape
and house
designs that I produced 64 to 71 were
the product of this period of study.
Max and I broke up our partnership in
early 1966 and I have not seen him or
his work since.
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Over
the last 20 years the concept of Abscapes
has slowly developed in my mind - and
evolved to a much more serious idea
than the first vision and applications.
This development has tracked my own
philosophical and metaphysical growth.
Now I see it a potentially major means
of expressing the new paradigm. A literal
visual expression of that new paradigm
- both to show it and to defend
it.
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A
visual Glass Bead Game. The synthesis
of music, esoteric symbolism & color,
sacred geometry, new concepts of time
& space with real subjects
to form a new Art.
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I
am returning to this idea at a time
in my life when the expression of my
work needs a new form - one that is
possible for me to produce with my own
resources. As with all my work, I expect
it to be a financially successful effort
- although this may take 2 or 3 years.
It will both be the simplest form of
my work and at the same time the highest
abstraction and purest expression of
my knowledge, science and art. This
work - therefore - is not divorced from
my other work but may well be separated
from it. Under certain scenarios, it
may be the sole expression of it.
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One
of the values of the concept is that
the work can function on two levels:
as a decorative art and as a Fine Art
- a synthesis wholly consistent with
my entire career. It can also be a means
of teaching esoteric knowledge to those
who can discern it.
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It
gives me a certain security in two ways:
one, if all other expressions of my
work fail in the short term, this expression
will get it all said; second,
in a few years - with proper management
- Abscapes can become major source of
revenue to provide a degree of financial
independence not possible under the
present circumstances.
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If
the other expressions of my work do
continue to develop and do become successful,
the study required for Abscapes will
be necessary for the more mature development
of Management Centers and Architecture.
What we have here is a fail safe strategy
on several levels - as well as - a method
for my own education and development.
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It
is my intention to devote the major
portion of my free time
to the background study and production
of Abscape pieces and to have
tested the economics of this work within
the next year.
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It
is very possible that this will evolve
to become my main work within a year.
end
11:46pm
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Another
geometrical factor is the atomic and biological
level(s). The materials of a subject can be
up-scaled just as the environment
(place) is down-scaled. These
geometries can be overlayed - one to another
- and to the subject itself - to create a
greater depth of meaning.
Hierarchy
1987 |
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Another
set of scales is time - past present and future.
A work - or series of works - can show a subject's
derivatives, present stare and some (preferred)
future states.
Quo
Vatus
1987 |
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Each
work, therefore, must have a clear pattern
that is designed to unblock, in
the viewer, the mental gridlock
that prevent the mind from functioning lucidly.
System
1987 |
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This
study is based on the square and some of its
various elements. The hexagon shape is, of
course, the view of a cube from a 45 degree
angle. The form is placed within the larger
square of the canvas to form two
squares - one large one small.
Land
of Recreation
11987 |
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From
Documentation of Development - Abscapes,
October 8, 1984 Washingtin DC - page 8 9:23am:
In
many ways Abscapes are a visual representation
of the Glass Bead Game. The game itself
will require a much wider range of expression.
But the feeling of the Game, some of
its basic language and a description
of the Providence of which it is a part,
can be expressed in the medium of the
Abscape.
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Abscapes
become a way of expressing the philosophic
life. The viewer, by mentally
getting into the picture - by meditation,
brings the pattern of that view
of reality into his/her being. This
can be a powerful experience
- it can be reinforced by music and
words; it can provide anew mental imprint.
This may pave the way for people to
understand new concepts and events on
the philosophical level.
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Each
work, therefore, must have a clear pattern
that is designed to unblock,
in the viewer, the mental gridlock
that prevent the mind from functioning
lucidly. I am becoming ever more aware
of mental gridlock as a real
phenomena and how this can be black-boxed
and repaired. Each work, besides having
this program pattern that unlocks the
gridlock, must also show show the pure
and undistorted cognitive pattern that
is the result. This will be layered
- as the gridlock unwinds, the viewer
will see another pattern, that before,
was invisible. The feeling will be one
of discovery - of entering a new universe.
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Abscapes
will contribute to the process of creating
the grammar of the Glass Bead Game(s)
and thus move the game from a mental
reality to a physical reality. There
will have to be many such contributions
of this order before it will be possible
to have a game that can be played.
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Abscapes
can contribute more by expressing the
temper of the Providence conceived of
by Hesse. They can show a re-view
of the Castalia point of view.
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A
possible subject for a set of Abscapes
(perhaps after the DC series): Knechts
Chinese House Game. This could
develop the geomancy theme, the Castalia
Providence, and the grammar of the Game.
Each picture to be a movement in the Game. |
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From
Documentation of Development - Abscapes,
May 6, 1987 St Augustine - page 14 9:57pm:
The
idea of the Master
Plan - and mapping - also
fits in here. Location can (should)
be brought into each piece. Many maps
of older areas have interesting geometry,
a geometry that comes both from the
natural terrain and from esoteric
geometry.
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The
original geometry of a place
is very important. It is not
accidental.
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Another
geometrical factor is the atomic and
biological level(s). The materials of
a subject can be up-scaled
just as the environment (place) is down-scaled.
These geometries can be overlayed -
one to another - and to the subject
itself - to create a greater depth of
meaning.
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The
overlaying of geometries, scales, subjects
(material content) creates visual music
and a description of total reality -
this is not nonobjective art.
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It
is objective in that it shows the physical
and the metaphysical and their relationship
to one another in context of human meaning
(i.e. vantage point - view).
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Esoteric
symbolism - color, geometry, number
- provides an additional language for
conveying a meaning, ideas and feelings
- for describing experiences.
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With
all this, a work can be appealing on
a simple visual level. In this regard,
Abscapes may be superior
to music. It may be easier to hide
complexity. The goal is for the user
(viewer) to approach the work on any
level s/he wants to - and to receive
value.
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Nothing
would be a greater demonstration of
success than if a work sold well as
a decorative piece, yet
the discerning could fine in
it many depths of intellectual, emotional
and spiritual value.
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Another
set of scales is time - past present
and future. A work - or series of works
- can show a subject's derivatives,
present stare and some (preferred) future
states.
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Color
itself has a direct effect on a living
organism. The healing aspects
of color should be employed and the
vibratory rates consistent with the
subject.
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Thus,
each piece is an artistic expression,
research into Universe
potential and a direct influence acting
to help transform individuals and society.
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The
1987 studies do not begin to approach the complexity
of a fully realized Abscape piece. The next step
remains the same: to execute a set of works that
will demonstrate
the idea at a sophisticated level, lay the broad
pattern language of Abscapes and test the market
assumptions
and Business Model of the idea. (See: Documentation
of Development - Abscapes, pages 5 & 6,
November 20, 1984; page 9 December 9 1984) |
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468
01/07/04
Abscapes
The Idea
A Language System
Record of Our Times
link:
full screen view |
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As
a exercise in continuing to develop Abscapes
concepts and to bring more message to the Mastheads
used in this web site, In late 04 and early 05
I started to use prior Abscapes studies, the MG
Taylor
Modeling Language and pictures (usually with historic
context) to create deeper meaning. This is mostly
done by using
the
elements
in an iconic way while paying attention both position
and juxtaposition of the elements. The basic electronic
techniques employed have been the opacity tool
to fade images over one another and the rollover
tool to change the image when there is a user mouse-over
and click for a link. In some cases, the specific
images in a Masthead are linked to appropriate
articles. These are simple techniques and the results
are still
far
far away
from the
subtly and complexity required of a true Abscapes
piece. These simple means do, however, supply a
surprising amount of content and nuance while enlivening
the visual experience without getting into annoying
pyrotechnics. |
The
implications of the graphics shown below can only
be found by reading the articles they head up.
There are specific connections between what the
graphics show and what the word say. It is worth
while to think of the graphics from the point of
view of “gesture” in this regard. |
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click
on the graphics to go to their relevant articles |
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This
image juxtaposes two picture taken 20 years
apart with the studies “System” and “Hierarchy”
posing a set of questions that are taken
up in the text of the article.
20
Years
12005 |
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The
rollover imposes the 4 Step Model onto
the four images. There is direct relevance
of each 4 Step glyph to the meaning of
the image including the exact location
of the glyph.
20
Years Recreation
12005 |
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This
image imposes a NASA photo over the 1987
study “System.”
Planetary
Architecture
12005 |
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The
rollover reduces the first image and
introduces the MGT logo to suggest intent
and process. The logo, itself is an image
that actually has three different arrow
directions depending how you “see” it.
Planetary
Architecture Process
12005 |
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This
graphic combines 6 elements to tell the
story of 1974. The images are iconic
and denotative.
Recreating
1974
12005 |
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The
Recreation Model “points” to
the various elements: Vision to Quo
Vatus - the question; Template to Rate
of Change - the situation; Act to
the KC Master Plan and EcoSphere - projects
of this era; Feedback to a picture of me
published in 1977 at the time I launched the Renascence
Project. |
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These
examples are far from exhausting all the possibilities.
It is amazing how much can be gotten in into
such a simple format. Like all graphics the pieces should make a pleasing pattern and with shape, color and texture connote meaning general to humanity, specific to a culture, and individual to many people. An Abscape must, in addition, contain specific denotative and ostensive meanings. This is how architecture works, by combining connotative and denotative elements [future link] to make explicit the meaning of what a building shelters, facilitates and expresses. In the case of an Abscape, the denotative meanings can be be quite precise and take the viewer through a thought process design to provoke certain patterns aimed at a specific insight and insight. This is what sacred architecture did for centuries from the beginning of civilization up to the beginning of the modern era when the misunderstanding of “rationality” caused the canons to be almost totally lost [future link: the temple in man]. I subtitled this URL Studies in Sacred Architecture and so far I have not gotten to this aspect yet - I will. Many of the old cannons still have power. New ones have to be developed which speak to our time and to the future - a positive future. “Sacred” does not have to mean “religious” in the sense that this has become practice in recent times. All societies have myths - some life sustaining and some not [link: making national symbols - the flaw in the american myth] . Sacred Architecture cannons embed specific myths - many common to many civilizations and era - in concrete, physical form. These had to be decoded in order to get at certain esoteric mysteries. The content was important however it was the mental transformation required to understand that was important. This tradition goes back to cave paintings. Today, this language is mostly lost causing Manley P. hall to comment that “if architects understood what their buildings we saying, they would be embarrassed.” |
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The 4 Step ReCreation Model is used with four images ghosted over the Model. The forms have meaning as do the messages of the images, as well as, where they are placed in relation to the model Icons. This Masthead Abscape is about intension and the steps and means to the goal of building the capacity to do Planetary Architecture.
HabitatMakers: THERE to HERE |
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The Vision is Planetary Architecture. The Iconic Earth-Moon picture is imposed over the Icon of vision so that the earth is in the circle of the step of vision creation.The ValueWeb Model is imposed over the Design Template step with the Management (function) - or System Integrator icon - in the circle juxtaposed over the Template step Icon. The form that the vision is recreated in is the organizational capacity to build and employ a ValueWeb capable of achieving the vision. Over Act - or work - is the image of the Leopard Studio with the POD of the Studio superimposed over the Act Icon. The Leopard Project is the first HabitatMakers project of a series of works that will lead to the building of Xanadu. It is, therefore, the achievement of Xanadu that provides the feedback to both the efficacy of the program and the validity of the vision. The fact that the Feedback Icon is centered on the center dome of (surrounded by the 4 work-function-focused domes) of Xanadu is not without significance. Recall, also, that the Icons used for the steps in the 4 Step Process Model are employed in many other aspects of the Taylor Modeling Language. The meaning and the philosophy of the 4 Step Process has to be incorporated, as do Icons like the earth-Moon image into the understanding (s) of what messages this masthead, as a whole, conveys.
Thus, a multi-year program, design strategy and process is illustrated, along with specific works to be built, that make a beginning and end of the program and represents the feedback, the symbols and fact of having built the capacity to practice planetary Architecture. This is a great deal of information and symbolism integrated into an image that can be grasped, both whole and in parts, in an instant. A full Abscape on the level of art will of course have many such images, on many levels of recursion, and most likely of a far more subtle character so that the mental process of the viewer are greatly challenged and stimulated. This complexity would make the work have emergent properties which would allow many valid interpretations because of the experience of the viewers interaction and the perspectives which they bring to their interaction with the work. As with all my work, graphic, architecture or facilitation, although content rich, it is not what I do that is the point. the point is what the user does because of their interaction with my work. |
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There are other relationships of interest in this Abscape. The ones noted above are the main ones. The significance of this Masthead is that the Leopard Project will be the first habitatMakers [link: habitatmakers] project and this project has included in it work the first commissioned full scale Abscape work that I will create. It so happens that the theme of this piece will be the poem by Coleridge [link: in xanadu did...]. |
The proposal for MOMA, the last Abscape I will describe in this URL, will also be a significant advance in the development of the art. This proposal, for an exhibit in New York, is about the art of collaboration and the Languages employed to provoke, facilitate and describe GroupGenius. This will be delivered to MOMA in the form of an enriched pod cast in which the Modeling Language, 3d model simulations of the architecture of collaborative spaces, and Abscapes will be both subject (of the proposal) and technique used in the presentation of the proposal. |
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The Modeling Language used to describe the Future Views publishing program with position and relationships, in the page geometry, adding another layer of information.
Page FV 49:
FutureViews Notebook |
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This page (URL) on Abscapes was initiated in March 2002. I started with documents and studies that, at that time were nearly 20 years old. the electronic “Masthead” applications featured on this page have been additional, partial applications of the Abscape concept. Further, Abscape patterns and ideas have found there way into the layout of many of my Notebook pages. The development of Abscapes, during this period, has remained nascent in practice yet robust in my mind. And, in addition to this, there have been three further aspects of the ideas evolution in this five year period: First, the integration with the geometry and symbolism of the architectural projects has greatly progressed. This is not so much because Abscapes have developed; it is because the projects we have been given to do have become more capable of this by their inherent charge, nature and scope. Second - and this was unexpected - is the integration of the Abscape work into the main stream of my other work and the business of MG Taylor. In the beginning, as is plain in the documentation from the early 80s, Abscapes was conceived by me as something sympathetic to and philosophically aligned with my other work yet different in expression and in terms of the business aspect. This is no longer true and I consider this emergent property a delightful outcome. Third, There are now three projects which will, in themselves, push the evolution of the Abscape idea to it first level of mature expression. |
The first is the FutureViews publishing program which is outlined on Page FV 49, above. You can click on the graphic is see a larger view of this page. This and the other FutureViews Notebook pages [future link] are self explanatory. The second is the Leopard Studio project which has the modeling language “built in” to the floor plan and many elements of the building. Also, the first true Abscape as part of the adjacent Dining and Conference Room. And, third... the MOMA project. These last two will be outlined on this page, below, with links to their own project pages. Therefore, in the history of this page, March 2005 to June 2007, the Abscape™ has moved from idea to the first examples of manifestation both as an applied technique and as a art expression in itself. This is as it should be given that the root of Abscapes is the same as the architectural, facilitation, philosophical and business expressions of my work. |
The Leopard Abscape theme is based on the Coleridge poem fragment about Xanadu built by Kubla Khan. This image of a city has long haunted me [link: history of the xanadu project]. Coleridge and I go a long way back together as it was with his work that my mother taught me to read [link: my story - 1943]. “The City on the Hill” is a strong myth in Western Culture and I expect also in many other of the great cultures in our planet’s history. It is a symbol of aspiration, a sensibility surprisingly absent from today’s world. Stan’s folding WorkWall, in his Dining-Conference Room has a blank surface, when shut, on its outer panel which has been prepared for the Abscape. When the doors are shut and not in use we want the this art piece to be the dominate expression - not an utility support tools of the work process. |
Part of the WorkWall can be seen on the left of the picture. This 48 by 72 inch panel will frame the Abscape which will be a mosaic-montage of woods (clear and painted), tiles, mirror, glass and canvas pieces which will tell the Xanadu story from three different levels of recursion and time frames. This three recursion story will be told in three iterations, within each recursion, employing multiple levels of thickness directly expressing the properties of an emergent process. |
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I will build this piece while supervising the construction of the Studio. By late summer, early fall the Studio, Dining-Conference Room (with FLlw barrel chairs) and the back yard trellis structure will be done. The Studio will be my first completed, stand alone, modern expression of my mature work, built under my supervision without compromise. The beginning - a step on the road to Xanadu which is the “end-state” of my work to make collaborative workspaces able to facilitate global transformation. |
“IMAGINE A ROOM...” is the title of the proposed MOMA exhibit. This will be developed in three iterations if taken to its full expression as an exhibit. The first will be an enriched pod cast for MOMA illustrating the idea. The second a full Abscape multimedia show that is itself a robust rendering of the the ART of GroupGenius. This may be what is used in the show as an exhibit. The third iteration will include the first two in an environment of “Taylor” collaborative WorkFurniture and Armature populated with a broad variety of collaborative artifacts: documentations, videos, pictures, graphics and music telling the entire story of the concept from Asomof’s Foundation Series, Hesse’s Glass Bead Game, the development of Cybernetics and Systems Science to the Taylor patent (and pending) and DesignShop, NavCenter, ValueWeb practices. This ROOM will be illustrated in 3d models in the two prior iterations: the enhanced pod cast and the multimedia show. |
MOMA is doing a show featuring the integration of science and art [taylor system and method outline bibliography] in support of - and as an expression of - collective genius and collaborative practices. I think it is an objective statement, that MG Taylor has the greatest experience and repository of artifacts on this subject, that can be found, and also the strongest ValueWeb of KnowledgeWorkers necessary to the production of an exhibit illustrating how environment, work tools and work processes can be integrated to support collaborative action. The apprroach outlined above, in itself, illustrates iteration and recursion principles [link: zone of emergence model] - necessary aspects of emergence - at work. It will be produced by a ValueWeb practicing GroupGenius methods. The Exibit, from beginning to end, will illustrate its own thesis. And, it will be - if taken to its full expression - be a full scale, interative, experiential Abscape. |
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These projects complete the first iteration
of the Abscape concept development
GoTo: Abscape 2
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GoTo:
Story of a Masthead |
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Matt
Taylor
Palo Alto
March 17, 2002
SolutionBox
voice of this document:
ENGINEER STRATEGY PRELIMINARY
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posted:
March 17, 2002
revised:
June 1, 2007
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(note:
this document is about 90% finished)
Copyright© Matt
Taylor 1984, 1987, 2002, 2003, 2004, 2005, 2007
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