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Requirements
and Capacities |
| This
Article is in four parts. The first establishes
the context for understanding and using this material.
Part Two, covers the first 11 Aspects of Memory.
Part Three, the final 11 Aspects. Part Four, outlines
the required capacities, that applying this Method
to the creation of dynamic systems, are necessary
in order to accomplish the aim of this System and
Method. It also addresses some aspects, in terms
of this Method, that memory is not. |
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The
techniques, processes, augmentation tools, artifacts
and system components that compose the memory providing,
building and employing aspects of this System and
Method, address the following required capacities:
The
ability to make, now disparate components of
a system, act in mind-like ways
wherein the various components:
document
their experience
and inform one another
of their status and state and record
the informing act;
Encode
and translate various experiences so
that various components and users of
a subsystem (or the System) can read the
embodied information and employ it
- making a functional memory
- that relates to and ties the experience of
one system component to others - across
time, activity and work iterations
and levels of recursion; |
The
ability to...
|
Memory ToA is
misunderstood. It is confused with storage which is
only a technical requirement, and which, in many systems
does not occur, literally, at all. It is confused
with other cognitive processes. The memory function
is rarely
used as
an active design element in the creation of
Human artifacts and systems. Consequently, both component
and system
performance is compromised. This leads to ineffective
systems. Beyond these consequences, however, is an
even more limiting result. There are whole categories of
artifacts and systems that cannot function without
intact, dynamic memory. This Method is concerned
with both these situations - one can be called traditional context
and, the other, lifelike context. The
Human species is approaching a level of complexity,
in organizational, technical and socials systems, that
exceeds the capacity of the kind (traditional)
of systems they employ. If there is not to be breakdown
and a limits to growth consequence, more
complex (lifelike) systems have to be built. These
systems will have to have embedded memory of the kind
I have outlined in this Article. |
| Much
of what makes inefficient, high maintenance systems
can be addressed by building in, and employing, more
sophisticated memory. This facilitates cybernetic
performance. Complex systems require multiple levels
of recursion of feedback; this requires multiple
autonomous memory components. Engineering these kinds
of systems will require the employment, as design
assumptions, of multiple combinations of the 22 memory
functions I have described
in this brief outline of this sub-system. |
|
Matt
Taylor
Palo Alto
May 12, 2000

SolutionBox
voice of this document:
INSIGHT STRATEGY CONTRACT DOCUMENTS
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posted
May 12, 2000
revised
June 14, 2005
20000512.847422.mt 20010928.105759.mt
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• 20050302.459801.mt • 20050614.391100.mt •
note:
this document is about 20% finished
Matt
Taylor 615 525 7053
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