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Part 2 of 4
Aspects 1 - 11
 
This Article is in four parts. The first establishes the context for understanding and using this material. Part Two, covers the first 11 Aspects of Memory. Part Three, the final 11 Aspects. Part Four, outlines the required capacities, that applying this Method to the creation of dynamic systems, are necessary in order to accomplish the aim of this System and Method. It also addresses some aspects, in terms of this Method, that memory is not.
 
Aspects:
memory_is_distributed
1 - Memory is distributed
 

EXAMPLES
Of Pattern Language principles and Rules in various expressions:

2On scale of a regonal networks and ValueWebs rL6 supporting

Human design, individual and collaborative work processes distribute the documentation @ per the 10 Step Model [link] with sufficient redundancy to ensure a high probability of recall/recovery and Agent response across a broad range of probable human, systems, climatic, social and geopolitical occurrences.

Distribute, separately, a tracking system % that is not vulnerable to the same risks as the core documents.

Distribute the KnowledgeBase # in a similar manor.

For key, critical aspects of the knowledgeBase, distribute in various media, languages and systems architecture, with geographic perspective, to avoid, time, location and culture specific obliteration. See: S12 of Fig.SS1 -1 - Exit iteration.

Remember the Library of Alexandria.

 
4On the scale of the human built environment as a global system rL7
Create, and connect through networks, smart buildings and transportation units that report their status as they function informing both the system, impacted localities and immediate users of their status and options. Employ this information on all levels of the system rL1 through rL7 to augment performance of all connected Agents on all levels (of system). Store this information in a variety of connected devices distributed throughout the system. See: Fig, SS4-1 and Fig SS6-1
 
5On the scale of rL1 through rL7
Design distributed multi-model networks and to be partially overlapping, encrypted for different private and public levels of access so as to promote variety, diversity and time-delayed I/O events between the various components. This creates conscousness-like and unconscousness-like behaviors in the system. See: SS6-1
 
Memory distribution can be observed in any system of minimal complexity and sustain-ability. A non distributed system in a dynamic environment will fail. Any single-point-of failure design [link], in a complex environment is a weak strategy.
 
Simple rules can be hardwired at the level of the unit of memory - as part of the memory. Complex rules act as Agents ToA.
 
Distributed memory is more than defensive. The pattern of distribution, itself, contains information. Distances and signal rates matter and contain information. Field effects are created and responded to - and contain and transmit information when active. Channels and Nodes are redundant for many different, “unrelated” memories. The totality of this architecture has a style and signature - it is “brand.” It can be recognized. In an animal or human it is part of what is perceived as “personality.” The same will be said of machines when they become smart ToA.
Memory_architecture
The pattern, as an architecture, is an analog of the systems genetic background and specific experience. Transactions create another layer of pattern - and fields (levels of recursion). Connection rules create “chunks” of cascading hierarchies. Channels and Nodes execute, by built-in logic and learned rules, across analog Thresholds.
strong_memory
“Strong” memories ToA have many connections of different kinds. “Weak” memories ToA have few connections and/or a lower variety of connection types. A major objective of any intentional process related to “learning,” “creativity” and the creation of a complex, responsive system, is to make STRONG memory; this is absolutely essential to the kinds of entities that exhibit enduring and/or intelligent characteristics. Strong memory is also required for persistance.
 
2 - The architecture of memory is a network
 

EXAMPLES
Of Pattern Language principles and Rules in various expressions:

2On scale of work teams rL4 working is distributed networks for a global organiztion rL47

Structure Teams in PatchWorks ToA configurations of Patches, Nodes and Channels. Develop communications protocols that facilitates transparent communication between nodes while avoiding grid lock between Patches. See Fig. SS1-5
5th_domain_support
4On scale of creating an augmented work environment rL4 for human zxcv Agents ToA employing the CyberCon System rL2
Support the work process 2 with documentation and feedback - in active mode: ToA (hear/watch - search - display - document @- iterate) employing the 10 Step Model [link] [link] in real time ToA and Distribute by the need-to-know ToA rule as established by employing ValueWeb-Builder See: Fig. SS6-3.
 
5On the scale of continent wide transportation corridors rL7 that create replacement-economy ToA ribbon-regions ToA employ:

Virtual-Agents ToA that act as tranaction and transport Agents, Fig. SS4-1 and Fig SS3-3, for every real-Agent ToA brought into the system - said virtual and real Agents reporting status, S-7, to each other at an apporpriate rate and scale as established by the owner-Agent, S-8, employing Agent Builder Fig. SS3 - 3.

The “state” [link] of said Agents to be readable by other Agents (real and virtual) in the system determined by the mutual-connectivity ToA rule-set ToA, S-4, of ValueWeb-Builder.

 
There are many organizing principles employed in memory systems, however, the major, integrating architecture of any system beyond minimal complexity ToA, in an environment 4 beyond minimal complexity, is a network ToA.
 
The architecture of this network, itself, contains information. This pattern can be “read” from another level of recursion. Activity (transactions) through the network, levels, rates, patterns, kinds (of transactions), and so on, contain and transmit information.
 
The architecture of memory is specific to the actual degrees of freedom of Channels, Nodes and Thresholds and their access strategies (rules); real estate is important.
3
 
3 - The architecture changes with use
 

EXAMPLES
Of Pattern Language principles and Rules in various expressions:

2On scale of documents and artifacts associated with the design process rL2

Employ the Stages of an Enterprise [link], Solution Box [link] Models and appropriate visual/verbal/ graphical pattern language to describe the “status” of an idea or artifact and that reflects its change as the work moves through iterations of development.

Provide means for the placement of Agents in knowledge-base system to adjust and reconfigure according to the status of these documents and artifacts (i.e. SolutionBox KnowledgeBase System). See 3 SS3-12

 
4On the scale of collaborative work enviornments for teams rL4
Create flexible environments - user configurable and auto mode - that respond to evolving needs need in real time by adjusting tool carts, multimedia space shape, color, acoustic properties, temperature, light levels, and so one by protocols based on the Creative process [link] Model. See: 2 of SS3-12 and 61,62, 63, 64 and 65 of SS3-11.
 
5On the scale of human economic and planetary ecology rL7
Provide a Master planning process and augmentation system that reflects past, present and possible future states of the landscape and built environment on global, regional, ribbon, political/economic and local scales. Feed this system with human and virtual Agents inputs real time so that the system accurately reflects the status - and possible future status - of development.
 

Memory is not something in something like an immutable box, it is the thing and the architecture of its composition. Nodes ToA, Channels ToA and Thresholds ToA change with experience. The pattern of the whole changes with experience j. Change happens on levels of recursions above and below the system-in-focus and field of emergence (in activity).

Delay rates between an activity and its reflection in the architecture are significant. Delay rates can be a design feature of the system.

In complex systems, “emotions” effect Thresholds most; “thoughts” effect logic and rules most. Emotions are (more) analog. Thoughts are (more) digital. Fields are generated by activity and form part of the architecture.

4
 
4 - Memory utilizes reuse

EXAMPLES
Of Pattern Language principles and Rules in various expressions:

2On the scale of human knowledge workers seeking work/life integration and individual-to- corporate continuity with large-scale, long-term projects rL3

Establish the personal practice of journal keeping and publishing employing both “hand” and digitally augmented means [link].

Employ the practice throughout all Phases of the Creative Process [link].

Keep the journals “live” for extended periods of time; update past pages with relevant material from the present; keep tract of ideas and projects as they manifest through all the steps of Design Formation [link]; create every step to produce a published product to be used throughout the life cycle of the idea/project - as both tool and documentation; pay close attention to dates, indexes, links and “information about the information.”

Commingle personal, professional and business content. Create an “external” memory and periodically use it like a consumer (Janes [link], lilly [link]) - to promote self-awareness.

 
4On the scale of
do
 
5On scale of knowledge base systems that support collaborative work environments for teams rL4 
Augment the 10 Step Process [link] with multimedia and computer technology modular ToA knowledge Agents ToA that can be stored, retrieved, adapted and modified for reuse. Design these Agents so that the history of their use is embedded ToA in them and alters them.
 
An existing pattern will be employed, as a first choice, if/when/where available. This is efficient and saves energy and storage media. Reuse reinforces a Channel and Net, making it a candidate for more reuse starting an increasing returns, positive feedback loop. The consequence can be “getting into a rut.”
 
The resulting Network acts K like an economy. It is always voting, shifting, changing; it makes clusters and super-nodes.
 
Synergistic, unpredictable “associations” are formed between “unrelated” events when reuse is employed. This a principle means of introducing randomness - an important aspect of a complex system and what, in human terms, becomes a key element of what is called “creativity.”
5
 
5 - It is digital and analog

EXAMPLES
Of Pattern Language principles and Rules in various expressions:

2On scale of

Do
 
4On the scale of
Do
 
5On the scale of
Do
 
Binary yes-no and sliding scale (analog) modalities, in various combinations, are necessary to achieving memory of any complexity. The architecture of how these modalities interrelate and interact is significant.
 
“Chunks” [link] of these “strategies” can act as Agents of the system or a subsystem within the system.
6
 
6 - It is active

EXAMPLES
Of Pattern Language principles and Rules in various expressions:

2On scale of human work environments designed to augment human/machine interaqction and creativity/productivity rL5

Create an Agent augmentation ToA process/system that holds the context of each individual’s mission/goals, learns by direct feedback - instructions from user - and indirect feedback - observation of user choices - and provides full CyberCon support on multiple recursion levels - individual, team, group, organization, society - and, performs the entire 10 Step Process [link] per user preferences. As one example see Xanadu: [link] [link]
 
4On the scale of human work environments rL5
Provide smart furniture that knows its own docking and placement rules for esthetics, utility and safety, provides feedback to users and self-adjusts when in auto-mode ToA.
 
5On the scale of social systems and ValueWebs rL6 as expressed in public projects rL5 in support of the global network and economy rL7
Provide CyberCon ToA in active mode to collect and display - in places of social significance like Speranova [link] - in real-time, compressed-time and accelerated-time, the world’s data/information thereby integrating and displaying global trends and transactions among people, products, animal and plant life, resources and Gaia [link] as a living system.
 
Memory is often seen as passive. This cannot account for the performance of complex systems. Memory actively seeks, through multiple channels, patterns of like kind.
 
Memory never “sleeps.” Robust memory systems actively avoid boredom and potential bleed off. This is one factor that triggers “reuse.”
7
 
7 - Proximity, signal strength and repetition are important

EXAMPLES
Of Pattern Language principles and Rules in various expressions:

4on the scale of

 
Do
 
4On the scale of a creating an environment of human zxcv Agents working in Teams rL4-Ss3:

Do not isolate the teams (visually, traffic pattern, acoustically, energy-field-reach, work process experience, technical language) so that signal strength and reinforcing contacts are effectively eliminated.

Design the environment so that an appropriate level of interaction is forced and so that the levels of bleed-through between Teams can be “gated” (light, sound, view, sense-of-presence, and so on) and modulated in concert (rule-based) with a Creative Process Model [link] (and decision process [link]).

Memory of the TEAM experience is, thus, created if supported with the appropriate technical system, documentation and feedback process [link].

 
5On the scale of
Do
 
Memory creates itself in physical media by signal strength ToA and repetition. It prioritizes access by use, context and proximity. This requires “voting” among Agents.
 
Non physical related memory phenomena, such as fields, rely heavily on signal strength and proximity and transacts by resonance and field effect.
 
Physical (things) and non physical (no-things) co-operate in complex systems.
8
 
8 - It is context sensitive
 

EXAMPLES
Of Pattern Language principles and Rules in various expressions:

2On scale of

Do
 
4On the scale of
Do
 
5On the scale of
Do
 
Context is information ToA and feedback ToA, from one level of recursion to another, about the “state” of the system or a “chunk” of the system. State sensitivity can be transacted through Threshold and Channels and, thus, act on Nodes and/or effect Nodal logic. Context can raise or lower resistance to act.
 
A Threshold or Channel can be an Agent or act as a simple Rule and be “context” - i.e. be a modal switch - to another level of recursion of the system.
 
A part of the system that is context-sensitive can be triggered/switched (clustered cascading hierarchies [link]) to execute a series of programmed and/or learned actions (an autonomous or “automated” response). How did you read this?
 
9 - It is agent-based
 

EXAMPLES
Of Pattern Language principles and Rules in various expressions:

2On scale of

Do
 
4On the scale of
Do
 
5On the scale of
Do
 
Agents are made of various combinations of the system (Channel, Nodes, Thresholds), in self organizing clustered cascading hierarchies, and have the functional ability to act as if autonomous.
 
An Agent is a Cluster with certain characteristics. Among them are feedback, sensors, rules, multiple (action) choices, ownershipp.
 
Parts of one Agent can be in another Agent - or not.
 
Agent rules are formed on another level of recursion than the Agent. An Agent can work on more than one level of recursion; a complex Agent must do so.
 
Agents change through iterations of experience.
 
Agents act. Agents learn. 
10
 
10 - It employs morphic resonance

EXAMPLES
Of Pattern Language principles and Rules in various expressions:

2On scale of

Do
 
4On the scale of
Do
 
5On the scale of
 
Field effects are important channels in complex systems. Hardwiring cannot supply enough information (size and connection complexity). Activity through hardwired channels generate fields. The fields, themselves, contain information. They interact with other fields. Fields influence and or act upon material elements to change them and sometimes trigger action. They can be a Threshold media.
 
Affinity for like-kind is strong and can be recognized as a pattern. Many, non physical “Channels” and fields can create a resonate effect. Resonance and entrainment (ToA) are major means of information creation and transaction in a complex system.
rule_based • 11
 
11 - The components are rule-based
(nodes, channels, Nets and threshold media)
 

EXAMPLES
Of Pattern Language principles and Rules in various expressions:

2On scale of

Do
 
4On the scale of
Do
 
5On the scale of
Do
 
Nodes, channels and thresholds follow simple rules in their operation. A rule can be hardware or software coded. Software is volatile hardware coding on one level of recursion working on another level of recursion.
 
There are rules about rules usage - rules (multiple iterations) cluster to create requisite variety.
 
 
 
Go to part Three of this Article for the last 11 Aspects of Memory.
 
returnto 1 of 4 of Memory
goto 3 of 4 of Memory
Return To Index
 

Matt Taylor
Nashville
September 20, 2002

 

 

SolutionBox voice of this document:
• ENGINEERING • STRATEGY •
PRELIMINARY

 

posted: September 20, 2002

revised: June 15, 2005
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(note: this document is about 55% finished)

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